Now there are five elements to any 'person build' in Dark and Darker
Very slow interaction speed, innate movement speed, and assault pace. Not the one for reviving teammates, putting in place campfires, and so on. Where a swing looks as if it will hit and wherein it actually hits takes some getting used to Dark And Darker Gold. Is a category where hitting the ceiling or walls while swinging is an ever-present problem. Is usually caught chasing enemies in place...
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